A downloadable project
Thanks for taking a look at my Flocking Simulation!
This demo was a part of my coursework for my Msc in Game Technology. It was developed using Bullet and GLUT. It consists of boids that demonstrate the three rules for flocking: Cohesion, Separation and Alignment. In addition, there are obstacles that the boids endeavour to avoid. You can switch between boids using the 's' key, and you can rotate around that boid with the arrow keys. Space resets the simulation. This was built on existing template code supplied as demos with Bullet.
Simply download and extract the zip, and run the exe.
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